Blood Oath

This is where you can make suggestions or report bugs that you've found
WarriorMan
Posts: 32
Joined: Sat Feb 24, 2007 10:45 am

Blood Oath

Post by WarriorMan »

You should drop Blood Oath from the Monster Necro list, sort of retarded when you get Blood Oathed and you hitting 200's.

Archived topic from AOV, old topic ID:261, old post ID:1154
WarriorMan: (Pally Archer)

"I hold the right to haggel stupiedly."
Lymus
Posts: 737
Joined: Wed Dec 13, 2006 2:21 pm

Blood Oath

Post by Lymus »

Or have "Cure" or something heal Blood Oath. =3

Archived topic from AOV, old topic ID:261, old post ID:1158
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

Blood Oath

Post by Red Squirrel »

I'm pretty sure on OSI stuff blood oaths, while we are not an OSI clone, I try to make some of the base stuff like OSI, or close enough.

Wow, I sooo sounded like asayre there, with the whole OSI excuse. Freaky.


In all seriousness I know what you mean though. Try tanking a DF with demon slayer. :P I can solo em, but its not easy.

Archived topic from AOV, old topic ID:261, old post ID:1160
Honk if you love Jesus, text if you want to meet Him!
User avatar
Gaiava Arkkaza
Posts: 834
Joined: Tue Dec 12, 2006 10:19 pm

Blood Oath

Post by Gaiava Arkkaza »

lol Doenst curse weapon or life leech solves that?

Archived topic from AOV, old topic ID:261, old post ID:1161
Brunus
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

Blood Oath

Post by Red Squirrel »

Well with vamp + 100% life leech wep + curse you leech just as much hp as you do damage, so yeah, it will nullifie the oath but you won't leech more so the DF attacks will damage you, and if one of those 3 life leech mechanisms stops (most likely curse wep) then you won't be leeching enough. You'll leech 100% of the time because vamp is 100 life leech, but you won't leech 100% of the hp.

So really the only thing to do is stop attacking, or in my case, run, and hope the DF does not teleport on my sword. For DF its nice to have a necro around simply spamming oath on it so it cant oath the person tanking.

Archived topic from AOV, old topic ID:261, old post ID:1162
Honk if you love Jesus, text if you want to meet Him!
dprantl
Posts: 1048
Joined: Wed Feb 07, 2007 11:41 pm

Blood Oath

Post by dprantl »

I totally killed myself on my mage last night when I frikkin casted energy bolt on a shadow wyrm that oathed me. I had a talisman slayer and I have like 65% SDI on that char... :evil:

Archived topic from AOV, old topic ID:261, old post ID:1164
Lymus
Posts: 737
Joined: Wed Dec 13, 2006 2:21 pm

Blood Oath

Post by Lymus »

dprantl wrote:I totally killed myself on my mage last night when I frikkin casted energy bolt on a shadow wyrm that oathed me. I had a talisman slayer and I have like 65% SDI on that char... :evil:
http://uo.stratics.com/content/arms-arm ... es.php#sdi

9 (Spellbook)
12 (ring)
12 (ring)
12 (ring)
10 (Inscription)
55 SDI

How are you getting that extra 10 SDI?

Archived topic from AOV, old topic ID:261, old post ID:1165
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Blood Oath

Post by Death »

Lymus wrote:Or have "Cure" or something heal Blood Oath. =3
They do, the paladin's remove curse spell is supposed to reduce the effects and remove curses. I suppose you could get black to implement the remove curse apples that can be made by a cook who has the recipe.

Archived topic from AOV, old topic ID:261, old post ID:1166
Lymus
Posts: 737
Joined: Wed Dec 13, 2006 2:21 pm

Blood Oath

Post by Lymus »

Bartok wrote:
Lymus wrote:Or have "Cure" or something heal Blood Oath. =3
They do, the paladin's remove curse spell is supposed to reduce the effects and remove curses. I suppose you could get black to implement the remove curse apples that can be made by a cook who has the recipe.
And the Apple of Great Strenght. xD

Archived topic from AOV, old topic ID:261, old post ID:1167
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Blood Oath

Post by Death »

Lymus wrote:
Bartok wrote:
Lymus wrote:Or have "Cure" or something heal Blood Oath. =3
They do, the paladin's remove curse spell is supposed to reduce the effects and remove curses. I suppose you could get black to implement the remove curse apples that can be made by a cook who has the recipe.
And the Apple of Great Strenght. xD
Thought those were grapes of wrath

Archived topic from AOV, old topic ID:261, old post ID:1168
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

Blood Oath

Post by Red Squirrel »

Oh true, remove curse wont work on BO, something else for the todo list.

Archived topic from AOV, old topic ID:261, old post ID:1169
Honk if you love Jesus, text if you want to meet Him!
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Blood Oath

Post by Death »

Red Squirrel wrote:Oh true, remove curse wont work on BO, something else for the todo list.
Apparently it shortens the effect of it which I find to be retarded. If you're going to cast a spell that costs 20 mana, you'd think it would be more helpful and instantaneous, especially as blood oath can simply be casted again. Come to think of it, if it's anything like demise, I believe it also did not work on mind rot (which it should).

Archived topic from AOV, old topic ID:261, old post ID:1170
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

Blood Oath

Post by Red Squirrel »

Yeah it should just remove it completely. Another thing, though this would be hard, is make it so you can't stack blood oath, ex: if it wears out, you can't be oathed again for like 10 seconds. Otherwise the opponent can just keep casting it. I've been guilty of that myself... :P

Archived topic from AOV, old topic ID:261, old post ID:1171
Honk if you love Jesus, text if you want to meet Him!
Lymus
Posts: 737
Joined: Wed Dec 13, 2006 2:21 pm

Blood Oath

Post by Lymus »

Dispell Evil should also do Mana/Stamina damage to necromancers, which it doesn't.

But I'm not going to get into that.

Archived topic from AOV, old topic ID:261, old post ID:1174
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

Blood Oath

Post by Red Squirrel »

Never heard that one, but if you can find a stratics link I can check that.

Archived topic from AOV, old topic ID:261, old post ID:1175
Honk if you love Jesus, text if you want to meet Him!
dprantl
Posts: 1048
Joined: Wed Feb 07, 2007 11:41 pm

Blood Oath

Post by dprantl »

Lymus wrote:
dprantl wrote:I totally killed myself on my mage last night when I frikkin casted energy bolt on a shadow wyrm that oathed me. I had a talisman slayer and I have like 65% SDI on that char... :evil:
http://uo.stratics.com/content/arms-arm ... es.php#sdi

9 (Spellbook)
12 (ring)
12 (ring)
12 (ring)
10 (Inscription)
55 SDI

How are you getting that extra 10 SDI?
Brace: 11
Ring: 8
Necklace: 5
Essence of Spellcasting: 15
Red Wind Gloves: 12
Mystical Hat of Arkazza: 12
Inscription: 10

Ok, so it's 73 right now (I did say "like"). You forgetting about them arties? I could theoretically have 24 more for a grand total of 97 (12 on earrings, 12 on ring (+4), 12 on brace (+1) and 12 on necklace (+7)). I also have 63% LMC on that suit just by default, 100 LRC and 19 MR :D. Now I just gotta work on the resists a little more.

Archived topic from AOV, old topic ID:261, old post ID:1178
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Blood Oath

Post by Death »

Lymus wrote:Dispell Evil should also do Mana/Stamina damage to necromancers, which it doesn't.

But I'm not going to get into that.
I can vouch for this one as well. It also fightens aggressive monsters away from the caster.

Archived topic from AOV, old topic ID:261, old post ID:1180
dprantl
Posts: 1048
Joined: Wed Feb 07, 2007 11:41 pm

Blood Oath

Post by dprantl »

Bartok wrote:
Lymus wrote:Dispell Evil should also do Mana/Stamina damage to necromancers, which it doesn't.

But I'm not going to get into that.
I can vouch for this one as well. It also fightens aggressive monsters away from the caster.
From http://uo.stratics.com/content/guides/p ... ties.shtml

Code: Select all

Dispel Evil: Attempts to dispel evil summoned creatures and cause other evil creatures to flee from combat. Transformed Necromancers may also take Stamina and Mana damage. Caster's Karma and Chivalry, and Target's Fame and Necromancy affect Dispel Chance."
Archived topic from AOV, old topic ID:261, old post ID:1181
Chili
Posts: 58
Joined: Tue Feb 13, 2007 11:33 am

Blood Oath

Post by Chili »

WarriorMan wrote:You should drop Blood Oath from the Monster Necro list, sort of retarded when you get Blood Oathed and you hitting 200's.
Your an idiot. Try making a remove curse hotkey.

When its fixed.

Archived topic from AOV, old topic ID:261, old post ID:1185
-Mag
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Blood Oath

Post by Death »

Chili wrote:
WarriorMan wrote:You should drop Blood Oath from the Monster Necro list, sort of retarded when you get Blood Oathed and you hitting 200's.
Your an idiot. Try making a remove curse hotkey.

When its fixed.
I don't think the "idiot" was necessary. However, one of the "perks" of getting chivalry is to prevent blood oath. Nobody says you need 100 chivalry, 50 might even do it.

Archived topic from AOV, old topic ID:261, old post ID:1187
Lymus
Posts: 737
Joined: Wed Dec 13, 2006 2:21 pm

Blood Oath

Post by Lymus »

dprantl wrote:
Lymus wrote:
dprantl wrote:I totally killed myself on my mage last night when I frikkin casted energy bolt on a shadow wyrm that oathed me. I had a talisman slayer and I have like 65% SDI on that char... :evil:
http://uo.stratics.com/content/arms-arm ... es.php#sdi

9 (Spellbook)
12 (ring)
12 (ring)
12 (ring)
10 (Inscription)
55 SDI

How are you getting that extra 10 SDI?
Brace: 11
Ring: 8
Necklace: 5
Essence of Spellcasting: 15
Red Wind Gloves: 12
Mystical Hat of Arkazza: 12
Inscription: 10

Ok, so it's 73 right now (I did say "like"). You forgetting about them arties? I could theoretically have 24 more for a grand total of 97 (12 on earrings, 12 on ring (+4), 12 on brace (+1) and 12 on necklace (+7)). I also have 63% LMC on that suit just by default, 100 LRC and 19 MR :D. Now I just gotta work on the resists a little more.
Remember, MR is maxed at 16, LMC is maxed at 40. And yeah, I'm not used to all of them arties yet =P Too used to OSI, honestly. But is it an all 70s and 2/6 suit? Just curious. If so, sounds nice.

Archived topic from AOV, old topic ID:261, old post ID:1188
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
dprantl
Posts: 1048
Joined: Wed Feb 07, 2007 11:41 pm

Blood Oath

Post by dprantl »

Remember, MR is maxed at 16,
Are you 100% sure that Mana Regeneration is capped? I'm pretty sure it isn't on Demise and OSI, just max attainable from items which happens to be 16.

Also, stratics explicitly notes whether something is capped or not. In the case of regenerating properties, they do not state there is a cap, just max attainable with normal items (12) and with arties (16):

http://uo.stratics.com/content/arms-arm ... erties.php

Archived topic from AOV, old topic ID:261, old post ID:1189
Lymus
Posts: 737
Joined: Wed Dec 13, 2006 2:21 pm

Blood Oath

Post by Lymus »

I thought it was capped at 16. Try lich form, med without a wisp, then med with it. Check if there's a difference.

Archived topic from AOV, old topic ID:261, old post ID:1190
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
Lymus
Posts: 737
Joined: Wed Dec 13, 2006 2:21 pm

Blood Oath

Post by Lymus »

dprantl wrote:
Bartok wrote:
Lymus wrote:Dispell Evil should also do Mana/Stamina damage to necromancers, which it doesn't.

But I'm not going to get into that.
I can vouch for this one as well. It also fightens aggressive monsters away from the caster.
From http://uo.stratics.com/content/guides/p ... ties.shtml

Code: Select all

Dispel Evil: Attempts to dispel evil summoned creatures and cause other evil creatures to flee from combat. Transformed Necromancers may also take Stamina and Mana damage. Caster's Karma and Chivalry, and Target's Fame and Necromancy affect Dispel Chance."
Try spamming it against a vampire form archer like BS. Doesn't do crap.

Archived topic from AOV, old topic ID:261, old post ID:1191
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

Blood Oath

Post by Red Squirrel »

Yeah its broken, something to fix.

Archived topic from AOV, old topic ID:261, old post ID:1194
Honk if you love Jesus, text if you want to meet Him!
Locked