Update [Jan 19 08] - misc bug fixes

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Red Squirrel
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Update [Jan 19 08] - misc bug fixes

Post by Red Squirrel »

* Fixed recal/mark/gate etc from/to certain dungeons, specially ML ones. Some of these spells were errornously allowed.
Also added a flag to rune books to bypass these checks, for the gate library rune books, as some go to invalid places. This has allowed me to re-add the code to disallow travel to places like ilsh.

* Did a code cleanup in fukiyas. They were saving poison charges and uses seperately, which makes no sense. Now the poison type is determined by the first dart you put in, then the rest need to be that type. you need to use poisoning skill to apply the poison to each dart.

The display is also different. It will show [type] poison charges remaining: 10, which means you can do 10 shots before you need to refill it. The darts themselves will also use this same syntax. Also did the same fix to ninja belts. These items will now be easier to use, and have more logic behind them.

* Creatures will no longer follow hidden creatures, as technically they can't see them anyway. This goes for pets/wilds. So a mob attacking you won't go up to where you are if you hide, it will loose you and move on to wandering. As a result, the "follow" command won't work if you are hidden.

* Fixed target summon spells (nature furry, EV, blade spirits). Can no longer cast the mobs through doors, walls, etc... There was a bug allowing to target all static objects. Now it only allows to target objects lower then 14 Z units. So short walls and such will work, but not tall ones, doors, etc.

Archived topic from AOV, old topic ID:2208, old post ID:14252
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