I got angry about this before, but i dug in and stayed at it, and again, im finding the same problem. The melee is crazy rigged, and i get tired of digging.
Just a suggestion but i think it will be an easy fix, and would be hard to exploit.
first, characters with 0.0 skills in combat, should be considered neutrals by mobs. This allows for a special handicap for crafting based characters. thus the more points in any other skill other then crafting would lower this ability.
second, make certain items, or a chance for the option on an item craft/drop thats non arti, that is say "For Samurai Only" or "Fencing only [min lvl 99]" and with these items, would include def/res bonuses to help balance the mellee. You should be able to make items break, or become increasingly less effective based on certain lvls of other skills, say more points in spells == less likely bonuses effect, etc.
just some ideas.
Also, i think it would be really enteresting if you had a char thats neutral, and has like say 600 points in just crafting skills, that there be the option to combine items crafted by that char into a set suit with added bonuses.
Archived topic from AOV, old topic ID:2194, old post ID:14170
a few suggestions
a few suggestions
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a few suggestions
Actually, something that's probably a good idea would be a damage reduction for melee characters in pvm.
Pure melee chars have to go right up to a monster to hit it and generally get smacked down a crapload leading to a massive series of OOOooOOo's. Mages and archers have the luxury of always keeping at bay from the enemy and are rarely hit by melee unless something causes the distance between them to shift (See: Lag monster).
Pure melee chars (As in 100%+ melee weapon skill and NO magery or any other long range skill such as archery) should get a percentage damage reduction so that they take in a percent less damage than other classes because they need to be right next to something in order to damage with their weapon. Doesn't need to be big, something like 10% or 15% would suffice. This would allow them to actually hit their targets and not constantly die (Parrying and running away to heal only go so far). Big mobs will still do some high damage but at least it's a little "perk" to being a melee character.
Archived topic from AOV, old topic ID:2194, old post ID:14172
Pure melee chars have to go right up to a monster to hit it and generally get smacked down a crapload leading to a massive series of OOOooOOo's. Mages and archers have the luxury of always keeping at bay from the enemy and are rarely hit by melee unless something causes the distance between them to shift (See: Lag monster).
Pure melee chars (As in 100%+ melee weapon skill and NO magery or any other long range skill such as archery) should get a percentage damage reduction so that they take in a percent less damage than other classes because they need to be right next to something in order to damage with their weapon. Doesn't need to be big, something like 10% or 15% would suffice. This would allow them to actually hit their targets and not constantly die (Parrying and running away to heal only go so far). Big mobs will still do some high damage but at least it's a little "perk" to being a melee character.
Archived topic from AOV, old topic ID:2194, old post ID:14172