Update [Jan 08 08] - Vendor contracts + misc stuff

Stay up to date with shard happenings
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Red Squirrel »

* Vendor contracts can now be made public. A public contract can be accessed by anyone to place a vendor at the set price. To make it public, simply "offer" it to yourself. You will get a message saying it is public, and the hover text will display so. If you double click to make changes it will go back to non public.

I will be adding a bunch of public ones to the gate library and possibly in Luna. I will make the price rather high as I don't want to take away from players making their own vendor houses. The existing ones will remain free as it would not be fair to suddently start charging.

* Logs now produce 2 boards instead of 1.

* Using the runebook charges for recall now requires 0 skill. You will no longer fail as elf if you have no magery.

* It is now possible to steal non stacked items that are heavyer then 10 stones. The skill required will be that of 10 stones.

* Treasure chests now have better loot intensities, this includes fished, spawned, as well as treasure chests.

* The trash bag artifact will no longer accept insured or blessed items. Also it wont be possible to drag items directly on it, you will need to open then drag on the gump instead. This is to make it harder to accidentally trash valuables. Also the delete timer is set to 30 minutes.

* Some changes were made to Magic wands:
- They are now blessed by default. This will make them more useful to carry around. (specially the heal ones)
- They now act like mage weapons
- They now use magery skill as weapon skill

These changes are experimental, just ran accross this on stratics and thought it would make sense to implement.

Archived topic from AOV, old topic ID:2109, old post ID:13676
Honk if you love Jesus, text if you want to meet Him!
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Death »

Red Squirrel wrote: * Logs now produce 2 boards instead of 1.
That's a good idea. Seems logical that you'd be able to get more than one board out of a log. Also parallels the mining system nicely.

Archived topic from AOV, old topic ID:2109, old post ID:13679
User avatar
DOCTOR THUNDER
Posts: 1611
Joined: Sat Jan 06, 2007 8:34 am

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by DOCTOR THUNDER »

Red Squirrel wrote: * Some changes were made to Magic wands:
- They are now blessed by default. This will make them more useful to carry around. (specially the heal ones)
- They now act like mage weapons
- They now use magery skill as weapon skill
sweet... watch out for spawner and the deadly fireworks wand. FYI, the special moves on a magic wand are dismount and disarm.

Archived topic from AOV, old topic ID:2109, old post ID:13686
The polite PK.Image
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Red Squirrel »

Yeah this is very experimental since it could possibly be way overpowered, but figured, theres lot of SC mage weps out there, artys as well as looted items, so thats just a basic easy to find one with no properties, so think they'll be fine.

Archived topic from AOV, old topic ID:2109, old post ID:13688
Honk if you love Jesus, text if you want to meet Him!
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Death »

DOCTOR THUNDER wrote: sweet... watch out for spawner and the deadly fireworks wand. FYI, the special moves on a magic wand are dismount and disarm.
It's only most effective on foot. Wrestling still beats it tbh.

Archived topic from AOV, old topic ID:2109, old post ID:13689
User avatar
DOCTOR THUNDER
Posts: 1611
Joined: Sat Jan 06, 2007 8:34 am

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by DOCTOR THUNDER »

spawner spends most of his time on foot

Archived topic from AOV, old topic ID:2109, old post ID:13692
The polite PK.Image
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Red Squirrel »

Speaking of wands anyone who plays OSI knows how to recharge these? I'm wondering if this is even implemented by default in RunUO. If not I'll implement it. If they're not rechargeable on OSI I'll consider making a special item here like a "wand recharging kit" or something.

Archived topic from AOV, old topic ID:2109, old post ID:13695
Honk if you love Jesus, text if you want to meet Him!
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Death »

Red Squirrel wrote:Speaking of wands anyone who plays OSI knows how to recharge these? I'm wondering if this is even implemented by default in RunUO. If not I'll implement it. If they're not rechargeable on OSI I'll consider making a special item here like a "wand recharging kit" or something.
Or just use runed switches like talismans to completely recharge them.

Archived topic from AOV, old topic ID:2109, old post ID:13697
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Red Squirrel »

Yeah thats another plan unless theres already an OSI way.

Archived topic from AOV, old topic ID:2109, old post ID:13698
Honk if you love Jesus, text if you want to meet Him!
sliptongue69
Posts: 829
Joined: Sat Aug 18, 2007 7:46 pm

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by sliptongue69 »

I thought communication crystals or something that had to do with them was how you recharged stuff.

Archived topic from AOV, old topic ID:2109, old post ID:13700
Stupid fucking idiot in red shirted ass...
User avatar
Dumples
Posts: 484
Joined: Fri Jan 05, 2007 4:57 pm

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Dumples »

Don't add any vendors to the public runebook library. Let people place them at there houses.

Archived topic from AOV, old topic ID:2109, old post ID:13708
Image
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Death »

Dumples wrote:Don't add any vendors to the public runebook library. Let people place them at there houses.
If they were added they would be in that area to the right of the rune library and not right in the center. People would expect to pay quite a hefty sum for those vendors as well.

Archived topic from AOV, old topic ID:2109, old post ID:13711
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Red Squirrel »

Yeah I'll be charging a lot for those. The existing will remain free though.

Archived topic from AOV, old topic ID:2109, old post ID:13712
Honk if you love Jesus, text if you want to meet Him!
d.
Posts: 1119
Joined: Sat Aug 04, 2007 6:13 pm

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by d. »

*cough*, i posted how critical strikes /w explosion potions didnt work. i threw 200 potions at my other account with gm alchemy, 50 EP, and didnt get a single critical strike off. Im hoping to see this get fixed soon so i can get alchemy on one of my mages again, its been a few weeks and i just changed my skills rather than waiting =p.

Archived topic from AOV, old topic ID:2109, old post ID:13713
User avatar
Dumples
Posts: 484
Joined: Fri Jan 05, 2007 4:57 pm

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Dumples »

Red Squirrel wrote:Yeah I'll be charging a lot for those. The existing will remain free though.
I can see it as a gold sink, but it takes away from player economy a bit. Vendors are a way for players to make a little money possibly by renting, making more money by selling goods, and a way to bring people to there house. That will be more important as you get poeple wanting to build guild towns and stuff. Just seems like vendors should remain at players houses. It just seems better for the economy that way. My opinion anyway.

Archived topic from AOV, old topic ID:2109, old post ID:13714
Image
User avatar
Finlander
Posts: 619
Joined: Fri Feb 23, 2007 4:21 pm

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Finlander »

I agree dumbles, i said that same thing in some previous post.

Archived topic from AOV, old topic ID:2109, old post ID:13722
Image┬hẸ ςhadoШlordς ╒ac┬ion
Vai missä se oli?
dprantl
Posts: 1048
Joined: Wed Feb 07, 2007 11:41 pm

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by dprantl »

Finlander wrote:I agree dumbles, i said that same thing in some previous post.
Hector, is that a Freudian slip? :)

Archived topic from AOV, old topic ID:2109, old post ID:13724
User avatar
Finlander
Posts: 619
Joined: Fri Feb 23, 2007 4:21 pm

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Finlander »

haha, you know, i had to google about that freudian slip :lol:

i guess i learned a new english word

...
and about calling dumples as dumbles, yes i guess you can call that freudian slip :)

Archived topic from AOV, old topic ID:2109, old post ID:13726
Image┬hẸ ςhadoШlordς ╒ac┬ion
Vai missä se oli?
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Death »

Finlander wrote:haha, you know, i had to google about that freudian slip :lol:

i guess i learned a new english word

...
and about calling dumples as dumbles, yes i guess you can call that freudian slip :)
Freudian Slips are great. Also, going back to dumple's post, I agree with having a more concentrated aproach for player vendors in luna. The recall library vendors will be risk vs reward kind of deal. Not only will people need to keep their vendors stocked, but they can expect to pay a lot for a spot there. So even if you get the prime location, you better have the goods and funds to back it up.

Also, if you have a good vendor, chances are people will learn about it and go buy from you if you spread the word.

Archived topic from AOV, old topic ID:2109, old post ID:13729
d.
Posts: 1119
Joined: Sat Aug 04, 2007 6:13 pm

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by d. »

A little bug i believe, or not sure if u guys implemented them. many chests are spawning in lower ends of dungeons now, but they are unlocked, and do not have anything inside. I made a lock picker and suited him up, and theres no chests in dungeons, im going to try a levathian, but i was looking forward to raiding dungeons for chests =p.

Archived topic from AOV, old topic ID:2109, old post ID:13737
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Red Squirrel »

Those are probably some old ones, by default some spawn empty and are part of another spawn system, they've always been there even in default RunUo install. I'll have to look into them more and remove them and only have our own spawn system.

Archived topic from AOV, old topic ID:2109, old post ID:13739
Honk if you love Jesus, text if you want to meet Him!
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Death »

d. wrote:A little bug i believe, or not sure if u guys implemented them. many chests are spawning in lower ends of dungeons now, but they are unlocked, and do not have anything inside. I made a lock picker and suited him up, and theres no chests in dungeons, im going to try a levathian, but i was looking forward to raiding dungeons for chests =p.
Ya there's 2 different kinds of spawn systems. One version has been retired and one version is new. Some dungeons currently run off the first and others run off the second system.

2 of us are working on revamping all the dungeons and making the spawning systems work a lot better for new/intermediate/veteran players. Revamping also includes adding treasure chests, therefore some dungeons may still include the old style treasure chests and need to be transfered over to the new system.

Try checking out treasure maps. You can get them off ettins and such. They're fun to do and the loot's been recently bumped.

Archived topic from AOV, old topic ID:2109, old post ID:13741
theindigothief
Posts: 241
Joined: Thu Nov 22, 2007 5:42 pm

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by theindigothief »

Seeing as though we have no Treasure location library I would say the loot better be more than good. It better be friggin' amazing.

So are level 1s actually worth doing now?

Archived topic from AOV, old topic ID:2109, old post ID:13745
User avatar
Dumples
Posts: 484
Joined: Fri Jan 05, 2007 4:57 pm

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Dumples »

theindigothief wrote:Seeing as though we have no Treasure location library I would say the loot better be more than good. It better be friggin' amazing.

So are level 1s actually worth doing now?
I have a trammel treasure location library that is for the most part complete. I still need to get a Felucca versiond done. It is the house right next to the public runebook library next to the city walls.

Archived topic from AOV, old topic ID:2109, old post ID:13747
Image
theindigothief
Posts: 241
Joined: Thu Nov 22, 2007 5:42 pm

Update [Jan 08 08] - Vendor contracts + misc stuff

Post by theindigothief »

Well 99% of T maps would be in Fel I would think. Between AoAs and whatnot :/

Archived topic from AOV, old topic ID:2109, old post ID:13748
Locked