dye tubs / pigments

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Finlander
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dye tubs / pigments

Post by Finlander »

What if, pigments would be changed to dye tubs with no charges, unlimited uses is what i mean. I mean c'mon, fel pigs are so hard to get that most people are afraid to use them, tokuno pigs are so easy to get that it would not matter with them.


Just a thing, which ive seen on my previous shards.

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d.
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dye tubs / pigments

Post by d. »

it completely destroys the idea of having charges at all if we can use them on dyetubs.

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DOCTOR THUNDER
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dye tubs / pigments

Post by DOCTOR THUNDER »

i like the idea hector, but no one would want me to get ahold of a seizure tub. We seen the ugliness I can create with something like that before.

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Finlander
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dye tubs / pigments

Post by Finlander »

i'd like to see a house dyed with sexure pink :o:

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Death
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dye tubs / pigments

Post by Death »

Finlander wrote:What if, pigments would be changed to dye tubs with no charges, unlimited uses is what i mean. I mean c'mon, fel pigs are so hard to get that most people are afraid to use them, tokuno pigs are so easy to get that it would not matter with them.


Just a thing, which ive seen on my previous shards.
A while back we were thinking of changing those fel pigments to run on a new system where you could get transported to a special room filled with special dye tubs. The amount of charges you get would depend on how many charges were on your ticket. Once inside the room, everytime you use a dye tub, your ticket's value would go down 1. If you double click the ticket, you would get transported out OR if your ticket ran out of charges.

Also we had talked about a dye transfer system where you can transfer dyes to bottles or existing bottles so say you had a bottle of berserker red with 24 pigments and another with 6 berserker red pigments, you could transfer the last 6 charges of berserker red to the other to give it 30 charges. Likewise, if you got an empty bottle, you could add dye charges to that so you could split up say, a 30 charge bottle into maybe 3 bottles of 10.

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