Bloodwood Spirit

This is where you can make suggestions or report bugs that you've found
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dprantl
Posts: 1048
Joined: Wed Feb 07, 2007 11:41 pm

Bloodwood Spirit

Post by dprantl »

So I wear it and it says it's fully charged, but when I double-click it it says it's out of charges...

Archived topic from AOV, old topic ID:1751, old post ID:11223
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Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Bloodwood Spirit

Post by Death »

dprantl wrote:So I wear it and it says it's fully charged, but when I double-click it it says it's out of charges...
Oh think I know why. It doesn't have a special power such as ward removal etc, but it has charges so when you try to use a charge, it gets confused because it doesn't know what the charge pertains to. I'll likely need to make one for each power (Such as "A bloodwood spirit of ward removal") kind of deal. I'll take a look at them later.

Archived topic from AOV, old topic ID:1751, old post ID:11240
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Red Squirrel
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Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
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Bloodwood Spirit

Post by Red Squirrel »

Actually think its randomized so we can easily do that.

Archived topic from AOV, old topic ID:1751, old post ID:11241
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Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Bloodwood Spirit

Post by Death »

Red Squirrel wrote:Actually think its randomized so we can easily do that.
I'd have to check the code. Been awhile since I touched those scripts.

On second glance, those properties are in the script. Might be something with the charge value it was given.

Archived topic from AOV, old topic ID:1751, old post ID:11243
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