lumberjacks?

Anything regarding UO or Age of Valor
Locked
User avatar
Dumples
Posts: 484
Joined: Fri Jan 05, 2007 4:57 pm

lumberjacks?

Post by Dumples »

If I were to make a lumberjack that could fight, do the lumberjack and anatomy bonuses get taken into account here like stratics lists?

Basically, if I made a template as follows:
Lumberjacking
Anatomy
Swords
Tactics
Healing
And other skill(s) of choice

Would I be able to get better damage output with a two-handed axe than without the anatomy and lumberjacking?

Archived topic from AOV, old topic ID:1657, old post ID:10589
Image
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

lumberjacks?

Post by Red Squirrel »

Yeah lumberjacking adds like 10%di, not much, but it does work. I've thought of increasing that but not sure what effect it would have in pvp, if it would be bad or not, never tested it enough.

Archived topic from AOV, old topic ID:1657, old post ID:10590
Honk if you love Jesus, text if you want to meet Him!
User avatar
Dumples
Posts: 484
Joined: Fri Jan 05, 2007 4:57 pm

lumberjacks?

Post by Dumples »

Well I don't know about PvP, but this is what is listed on Stratics in the PvM damage calculator:

Code: Select all

    Tactics Bonus Anatomy Bonus Lumberjack Bonus Strength Bonus
10      6.25%           10%             2%              3%
20      12.5%           15%             4%              6%
30      18.75%          20%             6%              9%
40      25%             25%             8%              12%
50      31.25%          30%             10%             15%
60      37.5%           35%             12%             18%
70      43.75%          40%             14%             21%
80      50%             45%             16%             24%
90      56.25%          50%             18%             27%
100     68.75%          55%             30%             35%
110     75%             60%             -               38%
120     81.25%          65%             -               41%
125     -               -               -               42.5%
http://uo.stratics.com/content/arms-arm ... php#damage

How close are we to these kinds of percentages? Notice how the lumberjacking bonus from 90 to a 100 makes a big difference. That jump from 18% to 30% would make a big difference and give a good reason for using a two handed axe.

Archived topic from AOV, old topic ID:1657, old post ID:10591
Image
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

lumberjacks?

Post by Death »

Red Squirrel wrote:Yeah lumberjacking adds like 10%di, not much, but it does work. I've thought of increasing that but not sure what effect it would have in pvp, if it would be bad or not, never tested it enough.
Thought lumberjack was an additional 30% at gm level.

Archived topic from AOV, old topic ID:1657, old post ID:10592
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

lumberjacks?

Post by Red Squirrel »

Hmm maybe. I'd have to double check.

Archived topic from AOV, old topic ID:1657, old post ID:10593
Honk if you love Jesus, text if you want to meet Him!
sliptongue69
Posts: 829
Joined: Sat Aug 18, 2007 7:46 pm

lumberjacks?

Post by sliptongue69 »

It used to be 30% but was recently crippled on OSI servers to 10%

Archived topic from AOV, old topic ID:1657, old post ID:10594
Stupid fucking idiot in red shirted ass...
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

lumberjacks?

Post by Red Squirrel »

my guess is the reason for this is it would be too overpowered with bushido since they already do a shit load of damage, but given we have damage caps here anyway, I could look into making it give more DI again.

Archived topic from AOV, old topic ID:1657, old post ID:10595
Honk if you love Jesus, text if you want to meet Him!
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

lumberjacks?

Post by Death »

sliptongue69 wrote:It used to be 30% but was recently crippled on OSI servers to 10%
...it's all suddenly coming back to me. Now I remember why I decided not to put lumberjacking in my template.

Archived topic from AOV, old topic ID:1657, old post ID:10597
User avatar
Dumples
Posts: 484
Joined: Fri Jan 05, 2007 4:57 pm

lumberjacks?

Post by Dumples »

Seer Death wrote:
sliptongue69 wrote:It used to be 30% but was recently crippled on OSI servers to 10%
...it's all suddenly coming back to me. Now I remember why I decided not to put lumberjacking in my template.
hehe yeah... With the damage caps in place it is just another way to get to that max, but would still stay balance it it went back to the 30%. It could also, help out with the gatherers in a possible option to help kill things better while lumberjacking and mining stuff.

Archived topic from AOV, old topic ID:1657, old post ID:10599
Image
User avatar
Dumples
Posts: 484
Joined: Fri Jan 05, 2007 4:57 pm

lumberjacks?

Post by Dumples »

So... is the lumberjack bonus possibly going to get pushed back to 30%?

That would be pretty cool, as it would make for resource gathering on a fighting template pretty sweet.

Archived topic from AOV, old topic ID:1657, old post ID:10694
Image
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

lumberjacks?

Post by Death »

Dumples wrote:So... is the lumberjack bonus possibly going to get pushed back to 30%?

That would be pretty cool, as it would make for resource gathering on a fighting template pretty sweet.
don't see why not cause of the caps. If it's too much it will be brought back down though.

Archived topic from AOV, old topic ID:1657, old post ID:10695
Locked